ZERG
THE LURKER
= 100
= 100
This beast is mutated from a hydralisk just like a guardian from a muta, this unit only attacks when it is burrowed which it has automatically so you dont have to research it. The lurker fires four spines in a stright line underground which rip thought the surface and up striking units in its path this does about 20 damage without upgrades
LUKER BURROW
= 0
automatic ability see above
DEVOURER
= 100
= 200
This is a air-to-air attack only unit it is mutated from a mutalisk, but this mutation must be upgraded at the greater spire, the attack covers airunits in a sticky toxic stuff which brings the armour value of the unit to 0 i.e. armour upgrades dont matter it also does about 1/3 of the units health. This is useful aganst big ships like the carrier making the mutas, and scourges jobs alot more simple.
ULRALISK UPGRADES
the ultralisk is a unit that is not used much so its been beefed up:
the ultralisk now has an amour upgrade that allows it to have an extra +3 armour, up to a total of 6
the ultralisk has an upgrade that allows it to attack twice as fast.
These are upgraded at the ultralisk cavern.